Kurs:Science, Technology and Society /Kurse

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Science[Bearbeiten]

Citizen Science[Bearbeiten]

Digital Libraries (Betreuer: n.n.)

Kurzbeschreibung:

Digital Libraries - Implementation and Research 100% fertig

Zielgruppe

Learner who are interested on the technical issues of Digital Libraries

E-Learning[Bearbeiten]

E-Learning and Digital Cultures (Betreuer: Taught by Jeremy Knox, Sian Bayne, Hamish Macleod, Jen Ross, Christine Sinclair)

Kurzbeschreibung:

This course will explore how digital cultures and learning cultures connect, and what this means for e-learning theory and practice. Follow this course at #edcmooc.

Zielgruppe

Teacher

Fundamentals of Online Education: Planning and Application (Betreuer: Fatimah Wirth)

Kurzbeschreibung:

This is an introductory course on the fundamentals of online education. You will learn how to convert your face-to-face class into a robust online course based on theory and practice.

Zielgruppe

Teacher

E-Learning and Digital Cultures (Betreuer: Taught by Jeremy Knox, Sian Bayne, Hamish Macleod, Jen Ross, Christine Sinclair)

Kurzbeschreibung:

This course will explore how digital cultures and learning cultures connect, and what this means for e-learning theory and practice. Follow this course at #edcmooc.

Zielgruppe

Teacher


Open Education[Bearbeiten]

Open Education (Betreuer: n.n.)

Kurzbeschreibung:

Learn about Open Education70% fertig

Zielgruppe

Learners with interest in picking up some skills in promoting Open Education

Technology[Bearbeiten]

Heterogeneous Parallel Programming (Betreuer: Wen-mei W. Hwu)

Kurzbeschreibung:

This course teaches the use of CUDA/OpenCL, OpenACC, and MPI for programming heterogeneous parallel computing systems. It is application oriented and only introduces necessary technological knowledge to solidify understanding.

Zielgruppe

Learner who are interested in GRID computing and volunteer computing for citizen science.


Multimedia[Bearbeiten]

Digital Voice and Picture Communication (Betreuer: n.n.)

Kurzbeschreibung:

Read papers about massive parrallel video coding/encoding

Zielgruppe

Learner who are interested technical issues in video formats

Society[Bearbeiten]

Gamification (Betreuer: Kevin Werbach)

Kurzbeschreibung:

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Zielgruppe

Learner who are interested on the complex causes and effects between science, society and technology


Securing Digital Democracy by J. Alex Halderman (Betreuer: J. Alex Halderman)

Kurzbeschreibung:

In this course, you'll learn what every citizen should know about the security risks--and future potential — of electronic voting and Internet voting.

Zielgruppe

Learner who are interested on the complex causes and effects between science, society and technology


Science, Technology, and Society in China I: Basic Concepts (Betreuer: Naubahar Sharif)

Kurzbeschreibung:

What is science? What is technology? How do science and technology inform developments in the social sphere? How are science and technology shaped by society? How have scientific and technological developments evolved over time? In this course, we will examine these issues and attempt answering these and many other questions!

Zielgruppe

Learner who are interested on the complex causes and effects between science, society and technology

The Language of Hollywood: Storytelling, Sound, and Color (Betreuer: Scott Higgins)

Kurzbeschreibung:

This Film History course explores how fundamental changes in film technology affected popular Hollywood storytelling. We will consider the transition to sound, and the introduction of color.

Zielgruppe

Learner who are interested on the complex causes and effects between science, society and technology in food preparation

The Science of Gastronomy (Betreuer: King Chow, Lam Lung Yeung)

Kurzbeschreibung:

This course introduces students to elements of science lying behind cooking and cuisine preparation. The ultimate goal is to help students recognize the importance of scientific principles being applied in everyday life, so that they will appreciate and be able to apply some of these principles in their future cooking practice.

Zielgruppe

Learner who are interested on the complex causes and effects between science, society and technology in food preparation




Game Design (Betreuer: n.n.)

Kurzbeschreibung:

Game Design Portal of the American wikiversity 100% fertig

Zielgruppe

Learner who is interested in free education about Game Design

Writing (Betreuer: n.n.)

Kurzbeschreibung:

Pre-requisite course on writing 100% fertig

Zielgruppe

Learn how to do write text.



Social Networks[Bearbeiten]

Algorithms Crunching Social Networks (Betreuer: Taught by Michael Littman and Job Evers)

Kurzbeschreibung:

Ever played the Kevin Bacon game? This class will show you how it works by giving you an introduction to the design and analysis of algorithms, enabling you to discover how individuals are connected. 100% fertig

Zielgruppe

Intermediate

Social Network Analysis (Betreuer: Lada Adamic)

Kurzbeschreibung:

This course will use social network analysis, both its theory and computational tools, to make sense of the social and information networks that have been fueled and rendered accessible by the internet. 100% fertig

Zielgruppe

Intermediate

Networked Life (Betreuer: Michael Kearns)

Kurzbeschreibung:

Networked Life will explore recent scientific efforts to explain social, economic and technological structures -- and the way these structures interact -- on many different scales, from the behavior of individuals or small groups to that of complex networks such as the Internet and the global economy. 100% fertig

Zielgruppe

Intermediate

Social Media[Bearbeiten]

Web Intelligence and Big Data (Betreuer: Gautam Shroff)

Kurzbeschreibung:

This course is being simulateously offered at the Indian Institute of Technology Delhi as well as the Indraprastha Institute of Information Technology Delhi. This course is about building `web-intelligence' applications exploiting big data sources arising social media, mobile devices and sensors, using new big-data platforms based on the 'map-reduce' parallel programming paradigm. 100% fertig

Zielgruppe

Intermediate

Online Games: Literature, New Media, and Narrative (Betreuer: Jay Clayton)

Kurzbeschreibung:

For both newcomers and hard-core gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they are turned into online games. 100% fertig

Zielgruppe

Beginner

The Camera Never Lies (Betreuer: Emmett Sullivan)

Kurzbeschreibung:

Film, images & historical interpretation in the 20th century for those who have a general interest in photojournalism, and films based on historical events. 100% fertig

Zielgruppe

Beginner

Malicious Software and its Underground Economy: Two Sides to Every Story (Betreuer: Lorenzo Cavallaro)

Kurzbeschreibung:

Learn about traditional and mobile malware, the security threats they represent, state-of-the-art analysis and detection techniques, and the underground ecosystem that drives such a profitable but illegal business. 100% fertig

Zielgruppe

Beginner

Creative Programming for Digital Media & Mobile Apps (Betreuer: Mick Grierson, Matthew Yee-King and Marco Gillies)

Kurzbeschreibung:

For anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice. 100% fertig

Zielgruppe

Beginner